REZ Coming to Xbox Live Arcade!!

Posted March 2, 2007 by Blacker Omegalon
Categories: Xbox360

According to the rumours section in the latest issue of EGM, REZ will be coming to Xbox Live arcade. This is in addition to another game that Tetsuya Mizuguchi  was involved in, Every Extend Extra.

 [Source]

Seganerds Interview Sniper Studios

Posted February 23, 2007 by Blacker Omegalon
Categories: Crazy Taxi, PSP

Sega Nerds have posted an exclusive interview with Sniper Studio’s Executive Producer Jeff Hasson.  They discuss Sniper Studio’s Crazy Taxi Fare Wars on the PSP.

[LINK]

Sega Rally PS3 Dev: Tilt Controls Rubbish

Posted February 15, 2007 by Blacker Omegalon
Categories: PlayStation3, Sega Rally

According to PSM3, the head of Sega Racing Studio doesn’t seem to bad a fan of Sony’s decision to omit rumble in favor of (or so Sony claims) tilt controls in the PS3’s Sixaxis controller.

“Tilt control’s not difficult to do,” says Guy Wilday, head of Sega Racing Studio, on the possibility of tilty-pad gameplay being included in their new version of Sega Rally for PS3. “Fundamentally, though, the whole tilt control thing is rubbish. It’s no compensation for rumble.”

I guess if the graphics are identical in both versions of Sega Rally Revo, that would make the Xbox 360 version better, since it has force feedback (depending on how important FF is to you).

Personally, I think tilt controls for a racing game like Sega Rally (or any other game that requires control accuracy) is not good, since you can’t get the same tight controls with it as you would with an analog. But rumble is more of an extra that’s really not neccessary to play a game, and while it can be implemented in a way that it plays a part in gameplay, it rarely does, and when implemented it doesn’t go past rumbling when you get close to an enemy or hidden item. It’s almost useless.

Now if Sega were to release an Arcade style force feedback usb steering wheel, that would be another story!

Virtua Tennis 3 First Native 1080p Xbox 360 Game

Posted February 10, 2007 by Blacker Omegalon
Categories: Arcade, Virtua Tennis, Xbox360

While the Xbox 360 can upconvert any of it’s games to 1080p, non have ever been natively rendered at that res. Virtua Tennis 3 is set to be the very first game on that system to be rendered natively in 1080p, similar to the PS3 version. Great job, Sumo Digital!

Link

 UPDATE: Smelly ‘ol EA have tried to take away Virtua Tennis’  1080p thunder by announcing that the upcoming NBA Street game on 360 will be the first 1080p game. VT3 is still going to be 60fps though while EA’s game is at 30fps.

Sega Ages 2500 Vol. 29

Posted February 10, 2007 by Blacker Omegalon
Categories: PlayStation 2, Retro, sega

The 29th volume in Sega’s Sega Ages budget line of classic games is going to contain the whole Monster World/Wonder Boy series.
Check out the official site

Sega’s Japanese Virtual Console Page

Posted January 27, 2007 by Blacker Omegalon
Categories: Retro, Shinobi, Wii

http://vc.sega.jp

Click it to see a neat Mega Drive (how they got a Shinobi game on the VC in Japan).

Crush Game Page at Sega.com

Posted January 24, 2007 by Blacker Omegalon
Categories: PSP, sega

Here’s the link to the game’s page on the official SoA website. 

[LINK]

Sega to Publish Crush by Kujo

Posted January 23, 2007 by Blacker Omegalon
Categories: PSP, sega

Gamefront have a video of a brand new PSP game developed by Kujo and published by Sega. Unlike recent Sega published PSP titles, this one is actually original.

The game concept is amazingly cool, and the video just has to be seen! Your character moves around in a 3d platforming level, you can then transform your 3d space into a 2d platforming game view by “crushing” the 3d platforms. I know that might not make much sense, so you’ll just have to watch the vid!

The story is based around a man who through hypnosis travels inside his mind.

 [Via NeoGaf]

After Battallion Wars Wii, have these guys make a Toy Commander sequel, Sega.

Seaman 2 Scans (PS2)

Posted January 19, 2007 by Blacker Omegalon
Categories: PlayStation 2, Seaman

Juexfrance have got some new scans featuring Seaman 2 for the PS2.

Although Seaman’s been replaced with a caveman, the gameplay does looks alot more involving, and deeper than simply feeding your virtual pet.

From what I gather from the scans, you can directly interact with Sea/cave man by picking him or flicking him, and you can appearently modifiy the surrounding enviroment. Of course this is all in addition to voice interaction via the included controller with a built-in mic.

[Link]

New Sonic and the Secret Rings Detail

Posted January 18, 2007 by Blacker Omegalon
Categories: Sonic, Wii

GoNintendo have post the new details about Sonic’s Wii game that appeared in Games Master, and they sound good.

Game will feature 10 levels, 5 of which are listed below

-Sand Oasis
-Dinosaur Jungle
-Evil Foundry
-Levitated Ruin
-Pirate Storm

Sonic now has customizable skills. It is said that there are somewhere around 100 skills that Sonic can learn. Skills range from how Sonic handles, to his moves, to special abilities. Sonic holds 4 rings that allow for 500 points worth (each) of skills. Experience points are earned through the main game.

One new move slows down time through a soul meter. This move is much like the speed up move we saw in various trailers, but with an opposite outcome.

40 multiplayer games

Each level has 10 missions such as stealth attack, rampage, chain challenge, beat the clock, and more.

Ten levels with ten missions each sounds nice, and the skills system looks interesting.

Here’s hoping this game will meet expectations. In any case, we’ll find out soon enough, as the the game is slated for a Feb 27th US release date, and then a March 2nd release in Europe and on the 15th in Japan (as Sonic to Himitsu no Ring).

[Link]