Yuji Naka Not Working on NiGHTS Sequel

Posted March 22, 2007 by Blacker Omegalon
Categories: NiGHTS

CVnG have talked to Yuji Naka, and Naka denies not only working on a new NiGHTS, but that Prope aren’t even going to work on any Sega IPs.

Click the link to check out the whole article.



Virtua Tennis 3 Demo Available on Xbox Live Marketplace

Posted March 18, 2007 by Blacker Omegalon
Categories: Virtua Tennis, Xbox360

The VT3 is up on XBL, so be sure to check it out if got a 360.

Wii NiGHTS Sequel in Next Official Nintendo Magazine?

Posted March 16, 2007 by Blacker Omegalon
Categories: NiGHTS, Wii

Official Nintendo Magazine are hinting at their world exclusive Wii game next issue via a picture of stars that make an outline of what appears to be NiGHTS. Could it really be a sequel to NiGHTS? Could it even be Air NiGHTS?

Click the link to see the scan and the NiGHTS picture it supposedly hints at!


REZ Coming to Xbox Live Arcade!!

Posted March 2, 2007 by Blacker Omegalon
Categories: Xbox360

According to the rumours section in the latest issue of EGM, REZ will be coming to Xbox Live arcade. This is in addition to another game that Tetsuya Mizuguchi  was involved in, Every Extend Extra.


Seganerds Interview Sniper Studios

Posted February 23, 2007 by Blacker Omegalon
Categories: Crazy Taxi, PSP

Sega Nerds have posted an exclusive interview with Sniper Studio’s Executive Producer Jeff Hasson.  They discuss Sniper Studio’s Crazy Taxi Fare Wars on the PSP.


Sega Rally PS3 Dev: Tilt Controls Rubbish

Posted February 15, 2007 by Blacker Omegalon
Categories: PlayStation3, Sega Rally

According to PSM3, the head of Sega Racing Studio doesn’t seem to bad a fan of Sony’s decision to omit rumble in favor of (or so Sony claims) tilt controls in the PS3’s Sixaxis controller.

“Tilt control’s not difficult to do,” says Guy Wilday, head of Sega Racing Studio, on the possibility of tilty-pad gameplay being included in their new version of Sega Rally for PS3. “Fundamentally, though, the whole tilt control thing is rubbish. It’s no compensation for rumble.”

I guess if the graphics are identical in both versions of Sega Rally Revo, that would make the Xbox 360 version better, since it has force feedback (depending on how important FF is to you).

Personally, I think tilt controls for a racing game like Sega Rally (or any other game that requires control accuracy) is not good, since you can’t get the same tight controls with it as you would with an analog. But rumble is more of an extra that’s really not neccessary to play a game, and while it can be implemented in a way that it plays a part in gameplay, it rarely does, and when implemented it doesn’t go past rumbling when you get close to an enemy or hidden item. It’s almost useless.

Now if Sega were to release an Arcade style force feedback usb steering wheel, that would be another story!

Virtua Tennis 3 First Native 1080p Xbox 360 Game

Posted February 10, 2007 by Blacker Omegalon
Categories: Arcade, Virtua Tennis, Xbox360

While the Xbox 360 can upconvert any of it’s games to 1080p, non have ever been natively rendered at that res. Virtua Tennis 3 is set to be the very first game on that system to be rendered natively in 1080p, similar to the PS3 version. Great job, Sumo Digital!


 UPDATE: Smelly ‘ol EA have tried to take away Virtua Tennis’  1080p thunder by announcing that the upcoming NBA Street game on 360 will be the first 1080p game. VT3 is still going to be 60fps though while EA’s game is at 30fps.