Archive for the ‘PSP’ category

Seganerds Interview Sniper Studios

February 23, 2007

Sega Nerds have posted an exclusive interview with Sniper Studio’s Executive Producer Jeff Hasson.  They discuss Sniper Studio’s Crazy Taxi Fare Wars on the PSP.

[LINK]

Crush Game Page at Sega.com

January 24, 2007

Here’s the link to the game’s page on the official SoA website. 

[LINK]

Sega to Publish Crush by Kujo

January 23, 2007

Gamefront have a video of a brand new PSP game developed by Kujo and published by Sega. Unlike recent Sega published PSP titles, this one is actually original.

The game concept is amazingly cool, and the video just has to be seen! Your character moves around in a 3d platforming level, you can then transform your 3d space into a 2d platforming game view by “crushing” the 3d platforms. I know that might not make much sense, so you’ll just have to watch the vid!

The story is based around a man who through hypnosis travels inside his mind.

 [Via NeoGaf]

After Battallion Wars Wii, have these guys make a Toy Commander sequel, Sega.

Crazy Taxi: Fare Wars Coming to the PSP

January 11, 2007

 

In Sega’s typical bussiness wisdom they’ve decided that they need to continue their trend of hiring devs release more PSP games based on Sega IPs (Crazy Taxi in this case).  

– Release summer 2007 (europe)
– developed by Sniper Studios
– 2 Player Multiplayer Mode Ad-Hoc (co-op & vs.)
– Crazy Taxi 1 & 2 cities (it looks like only in multiplayer-mode)
– Single Player: Arcade Mode, Time Attack Mode.
– Extras: Crazy Box (16 Mini Games from CT1)
– Extras: Crazy Pyramid (Mini Games from CT2)
– you can record your game on video and save it on Memory Stick.

via NeoGaf (credit to solarplexus for posting translation)

Pics

New After Burner: Black Falcon (PSP) Screens from IGN

January 7, 2007

IGN have some new screens of the new After Burner for the PSP.

http://psp.ign.com/objects/848/848992.html

Alien Syndrome for the Wii/PSP Announced

December 12, 2006

 Another classic IP is going to be revived on the PSP by western dev (Totally Games), but this time it’s going to the Wii too.

The following is taken from Worthplaying:

Derived from the classic SEGA IP, Alien Syndrome for the Wii and PSP plunges players into its easy to pick up and play action-RPG gameplay, while offering depth and a wealth of features and missions to challenge all gamers.

Alien Syndrome puts players in control of the strong and enigmatic heroine – Earth Command Trooper Aileen Harding – as she battles through a wide variety of environments including onboard infested spaceships and bizarre alien planets, taking on a mixture of fearsome aliens and colossal bosses. Players can choose from a wide selection of character specialties and skills to hone their character before embarking upon their sci-fi adventure. As they progress through the engrossing campaign, protected by different types of armour and using a variety of melee and ranged weaponry, players can improve their heroine’s statistics and discover powerful new abilities.

“Alien Syndrome is a great update of a classic franchise that has been designed to fit perfectly onto both the innovative Wii and the portable PSP,” said Matt Woodley, Creative Director, SEGA Publishing Europe Ltd. “Alien Syndrome is the only fast-paced, sci-fi action –RPG for the Wii and PSP and brilliantly blends arcade-style shooter gameplay with elements from RPGs.”

“Completely re-designed from the ground up for the PSP and the Wii, this new Alien Syndrome offers a refreshing blast-athon on a venerable classic,” said Larry Holland, President and Creative Director of Totally Games. “As well, it has allowed us to exercise our science fiction chops to the fullest to create a totally involving futuristic action-RPG game experience.”

Alien Syndrome offers 20 different weapons to use, ranging from flamethrowers, quad-barrelled lasers, nanobot swarms that dissolve enemies and incendiary grenades that unleash fire geysers from the ground. Each weapon offers different advantages and disadvantages, dependent upon how it is used and which speciality the player has chosen to adopt. With the sheer variety of weapons and abilities available to players, any number of combat strategies can be used to defeat hordes of more than 100 different alien enemies.

Alien Syndrome on the Wii will utilise the Wii remote’s unique gyroscopic feature by enabling players a full range of motion when slashing through enemies, unloading devastation on bosses, or running and gunning through hallways. Players will also be able to access various new game modes and mechanisms. These extra features include using the Wii controllers to craft new items, to enhance existing items and character abilities and to hack into computer systems.

For gamers on the go, Alien Syndrome on the PSP is wi-fi enabled so that up to four players can embark upon playing cooperatively through the alien infested levels in various multiplayer modes.

Alien Syndrome is developed by Totally Games and will be available for the Wii and PSP system in summer 2007.

Wii Virtual Console > Sega Genesis Collection?

November 23, 2006

Although I haven’t personally played SEGA’s Wii Vitural Console game or Genenis Collection on the PS2, I’m reading online that one emulates better than the other.

Appearently, Genesis Collection has many sound glitches, and it doesn’t display the games in the correct aspect ratio. While the games on the Wii Virtual Console (I almost wrote Virtua Console) to  seem to emulate perfectly and are diplayed in the correct screen ratio. Either way, one should consider that the equivalent number of Genesis/Megadrive VC titles cost more than the price of the Genesis Collection, although on the Wii you can buy them seprately.