Archive for January 2007

Sega’s Japanese Virtual Console Page

January 27, 2007

http://vc.sega.jp

Click it to see a neat Mega Drive (how they got a Shinobi game on the VC in Japan).

Crush Game Page at Sega.com

January 24, 2007

Here’s the link to the game’s page on the official SoA website. 

[LINK]

Sega to Publish Crush by Kujo

January 23, 2007

Gamefront have a video of a brand new PSP game developed by Kujo and published by Sega. Unlike recent Sega published PSP titles, this one is actually original.

The game concept is amazingly cool, and the video just has to be seen! Your character moves around in a 3d platforming level, you can then transform your 3d space into a 2d platforming game view by “crushing” the 3d platforms. I know that might not make much sense, so you’ll just have to watch the vid!

The story is based around a man who through hypnosis travels inside his mind.

 [Via NeoGaf]

After Battallion Wars Wii, have these guys make a Toy Commander sequel, Sega.

Seaman 2 Scans (PS2)

January 19, 2007

Juexfrance have got some new scans featuring Seaman 2 for the PS2.

Although Seaman’s been replaced with a caveman, the gameplay does looks alot more involving, and deeper than simply feeding your virtual pet.

From what I gather from the scans, you can directly interact with Sea/cave man by picking him or flicking him, and you can appearently modifiy the surrounding enviroment. Of course this is all in addition to voice interaction via the included controller with a built-in mic.

[Link]

New Sonic and the Secret Rings Detail

January 18, 2007

GoNintendo have post the new details about Sonic’s Wii game that appeared in Games Master, and they sound good.

Game will feature 10 levels, 5 of which are listed below

-Sand Oasis
-Dinosaur Jungle
-Evil Foundry
-Levitated Ruin
-Pirate Storm

Sonic now has customizable skills. It is said that there are somewhere around 100 skills that Sonic can learn. Skills range from how Sonic handles, to his moves, to special abilities. Sonic holds 4 rings that allow for 500 points worth (each) of skills. Experience points are earned through the main game.

One new move slows down time through a soul meter. This move is much like the speed up move we saw in various trailers, but with an opposite outcome.

40 multiplayer games

Each level has 10 missions such as stealth attack, rampage, chain challenge, beat the clock, and more.

Ten levels with ten missions each sounds nice, and the skills system looks interesting.

Here’s hoping this game will meet expectations. In any case, we’ll find out soon enough, as the the game is slated for a Feb 27th US release date, and then a March 2nd release in Europe and on the 15th in Japan (as Sonic to Himitsu no Ring).

[Link]

Sega Rally Revo Screens

January 17, 2007

IGN have posted screens from Sega Rally Revo for the PS3 and Xbox360.

Click here

Crazy Taxi: Fare Wars Coming to the PSP

January 11, 2007

 

In Sega’s typical bussiness wisdom they’ve decided that they need to continue their trend of hiring devs release more PSP games based on Sega IPs (Crazy Taxi in this case).  

– Release summer 2007 (europe)
– developed by Sniper Studios
– 2 Player Multiplayer Mode Ad-Hoc (co-op & vs.)
– Crazy Taxi 1 & 2 cities (it looks like only in multiplayer-mode)
– Single Player: Arcade Mode, Time Attack Mode.
– Extras: Crazy Box (16 Mini Games from CT1)
– Extras: Crazy Pyramid (Mini Games from CT2)
– you can record your game on video and save it on Memory Stick.

via NeoGaf (credit to solarplexus for posting translation)

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